dmoy 2 hours ago

> which tasked the company with working on updates for "America's Army," the 2002 first-person shooter

30 seconds

Ahhh so they're the ones who made that game less realistic and more modern shooter-y. Which I have no doubt is exactly what they were asked to do, because the original AA game was slow and a lot of people hated it compared to ut or cs1.6

Shame though, it was the only game that kinda had that level of realism, with "rifle from prone while waiting can hit you at 400+ yards, but if you're running around you struggle making hits under 100 yards" that encouraged very methodical play with teamwork and spotting.

  • gundmc an hour ago

    I still remember sitting through a legitimate field medic first aid course before unlocking the medic class. That game was something else!

  • petsfed an hour ago

    > Shame though, it was the only game that kinda had that level of realism, with "rifle from prone while waiting can hit you at 400+ yards, but if you're running around you struggle making hits under 100 yards" that encouraged very methodical play with teamwork and spotting.

    The original Ghost Recon came out the year before, and the Delta Force series was already well underway. I recall enduring the interminable mandatory training of America's Army, just to discover that it was a flashier, gamey-er version of games I was already playing.

    In fairness, I think you can definitely see AA's impact on the design of e.g. Ghost Recon: Advanced Warfighter on the PC, but hilariously (and true to form) when ArmA came out in 2006, its clear they took not one cue about how to build a playable game.

    • dmoy 20 minutes ago

      Fair, I guess I never played Ghost Recon

      I do remember winning a lot of AA games without ever even taking out my rifle, and just using binoculars and telling all my teammates (who were lying in bushes for minutes not moving) where people were moving.

    • nocoiner 40 minutes ago

      Wasn’t ArmA the successor to Operation Flashpoint?

      • Tuna-Fish 35 minutes ago

        Yes. Operation Flashpoint was made by Bohemia Interactive and published by Codemasters, with BI owning the code but Codemasters owning the trademark. When the companies went their separate ways (iirc there was some drama, but can't remember about what), BI had to rename the next installment of the game series.

        • fetzu 10 minutes ago

          Operation Flashpoint having also been spun off into “VBS” (Virtual Battlespace Systems) a military combat simulator whose first client/user was incedentally the USMC. So AA’s was probably arguably the first mainstream (from the heavy promotion and the fact it was free, something out of the ordinary for an “AAA Game” at the time) “realistic shooter”, but certainly not the first.

  • Bjartr an hour ago

    Doesn't the ARMA series at least support that level of realism?

    • Hikikomori 41 minutes ago

      Could snipe people at 2km+ in arma 2.

      • fetzu 7 minutes ago

        Which is also (arguably not easily) doable IRL. The most realistic part of it surely being the pacing and “tactical” aspects of it.

pimlottc 3 hours ago

Wow, I can see how many people would find this to be a very boring game but it looks amazing to me. Sad that I missed its golden age.

ryan42 4 hours ago

huehuehuehuehuehue john madden john madden

  • Hovertruck 35 minutes ago

    My wife and I still say this to each other all the time

  • NooneAtAll3 12 minutes ago

    Mamma mia

    Pappa pia

    Baby got a

  • ethagnawl 3 hours ago

    I'm not sure why but that is one of the funniest things I've ever seen on the internet.

shibeprime 28 minutes ago

kick it in the front seat

bobsmooth 2 hours ago

Bad TTS is like an inverse uncanny valley where it's so inhuman it's charming.

imchillyb an hour ago

Ben Bova wrote a book: "Welcome to Moonbase."

I purchased that as a kid, in a souvenir shop, on our way out of Cape Canaveral. We were there specifically to see the Space Shuttle slow-crawl to it's launchpad destination. I never got to see a shuttle take off first hand.

That book, though, began a life-long love of space and all things unexplainable.

I love space, science, and the unknown. That love all comes down to a childhood fascination with the Space Shuttle program, and Ben Bova opening my childish mind to the idea of life on the moon, and how different everything would be.

Thank you Ben Bova. And thank you NASA for daring to dream big. You've both made a lifelong friend.

dirtyhippiefree 2 hours ago

Moonbase Alpha was the location where the TV show “Space: 1999” was set.

First episode saw the moon permanently leave Earth orbit.

bloqs an hour ago

somewhere, deep in my soul, I heard:

"JohnMaddenJohnMaddenJohnMaddenJohnMaddenJohnMaddenJohnMaddenJohnMaddenJohnMadden"

"uuuuuUuuuuUuuuuuuUuuuuuuUuu"

nurettin 3 hours ago

Spent years playing this game. It is the closest thing I've seen to real time chess. Also excellent soundtrack that sets the mood.

EDIT: whoops I thought this was moonbase commander, another NASA sponsored game from another time.

  • p1mrx 3 hours ago

    > real time chess

    That would describe Crypt of the NecroDancer.

jacknews 6 hours ago

Bah, thought this was related to the classic UK TV series Space:1999.

_bent 2 hours ago

here comes another chinese earthquake ebrrrbrbrrbrrbr